the front side of Intruder Alarm
the back of a classic MtG card
the front side of Jungle Patrol
the back of a classic MtG card

Color Identity: G, U, R

Initial Card State

  1.  Intruder Alarm and Jungle Patrol on the battlefield.

Notable Prerequisites

  1. Jungle Patrol does not have summoning sickness.
  2. Creatures you control can tap to produce at least ({G} magic symbol)  .

Mana Needed

  1. ({1} magic symbol)   (at most) available.

Steps

  1. Activate all mana-producing creatures by tapping them, adding at least ({G} magic symbol)  .
  2. Activate Jungle Patrol's first ability by paying ({1} magic symbol)  ({G} magic symbol)   and tapping it, creating a 0/1 Wood creature token.
  3. When the Wood token enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  4. If needed, activate Jungle Patrol's second ability by sacrificing the Wood token, adding ({R} magic symbol)  .
  5. Repeat.
  6. If creatures you control can tap to produce at least ({1} magic symbol)  ({G} magic symbol)  , this combo nets infinite mana, and you may forego sacrificing the Wood tokens.

Results

  1. Infinite creature tokens.
  2. Infinite death triggers.
  3. Infinite ETB.
  4. Infinite LTB.
  5. Infinite mana creatures you control can produce.
  6. Infinite sacrifice triggers.
  7. Infinite untap of all creatures.

Metadata

  1. In 7 decks according to EDHREC.
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