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the front side of Intruder Alarm
the back of a classic MtG card
the front side of Jungle Patrol
the back of a classic MtG card

Color Identity: G, U, R

Initial Card State

  1.  
    Intruder Alarm
    Intruder Alarm
    and
    Jungle Patrol
    Jungle Patrol
    on the battlefield.

Notable Prerequisites

  1. Jungle Patrol
    Jungle Patrol
    does not have summoning sickness.
  2. Creatures you control can tap to produce at least ({G} magic symbol)  .

Mana Needed

  1. ({1} magic symbol)   (at most) available.

Steps

  1. Activate all mana-producing creatures by tapping them, adding at least ({G} magic symbol)  .
  2. Activate
    Jungle Patrol
    Jungle Patrol
    's first ability by paying ({1} magic symbol)  ({G} magic symbol)   and tapping it, creating a 0/1 Wood creature token.
  3. When the Wood token enters the battlefield,
    Intruder Alarm
    Intruder Alarm
    triggers, untapping all creatures.
  4. If needed, activate
    Jungle Patrol
    Jungle Patrol
    's second ability by sacrificing the Wood token, adding ({R} magic symbol)  .
  5. Repeat.
  6. If creatures you control can tap to produce at least ({1} magic symbol)  ({G} magic symbol)  , this combo nets infinite mana, and you may forego sacrificing the Wood tokens.

Results

  1. Infinite creature tokens.
  2. Infinite death triggers.
  3. Infinite ETB.
  4. Infinite LTB.
  5. Infinite mana creatures you control can produce.
  6. Infinite sacrifice triggers.
  7. Infinite untap of creatures.

Metadata

  1. In 10 decks according to EDHREC.
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