Color Identity: G, U

Prerequisites

  1.  
    Thassa's Oracle
    Thassa's Oracle
    in hand.
  2.  
    Hermit Druid
    Hermit Druid
    on the battlefield.
  3. Hermit Druid
    Hermit Druid
    does not have summoning sickness.
  4. You have no basic lands in library.
  5. ({U} magic symbol)  ({U} magic symbol)  ({G} magic symbol)   available.

Steps

  1. Activate
    Hermit Druid
    Hermit Druid
    by paying ({G} magic symbol)   and tapping it, reveal cards from the top of your library and then putting them into your graveyard.
  2. Cast
    Thassa's Oracle
    Thassa's Oracle
    by paying ({U} magic symbol)  ({U} magic symbol)  .
  3. Thassa's Oracle
    Thassa's Oracle
    enters the battlefield, winning you the game.

Results

  1. Win the game.

Metadata

  1. In 6653 decks according to EDHREC.
footer