Color Identity: W, U, B

Prerequisites

  1.  
    Intimidation Campaign
    Intimidation Campaign
    in hand.
  2.  All other permanents on the battlefield.

Steps

  1. Activate
    Chromatic Orrery
    Chromatic Orrery
    's first ability by tapping it, adding ({5} magic symbol)  .
  2. Cast
    Intimidation Campaign
    Intimidation Campaign
    by paying ({3} magic symbol)  .
  3. When
    Intimidation Campaign
    Intimidation Campaign
    enters the battlefield, its first ability triggers, causing each opponent to lose 1 life, and you to gain 1 life and draw a card.
  4. Queza, Augur of Agonies
    Queza
    triggers, targeting an opponent.
  5. When you commit that crime,
    Intimidation Campaign
    Intimidation Campaign
    's second ability triggers, returning it from the battlefield to your hand.
  6. Resolve the
    Queza, Augur of Agonies
    Queza
    trigger, causing an opponent to lose 1 life and you to gain 1 life.
  7. If you have less than ({3} magic symbol)   available, activate
    Mind Over Matter
    Mind Over Matter
    by discarding a card, untapping
    Chromatic Orrery
    Chromatic Orrery
    .
  8. If
    Chromatic Orrery
    Chromatic Orrery
    is untapped, activate
    Chromatic Orrery
    Chromatic Orrery
    's first ability by tapping it, adding ({5} magic symbol)  .
  9. Repeat from step 2.

Results

  1. Near-infinite mana permanents you control can produce.
  2. Near-infinite card draw.
  3. Infinite self-discard triggers.
  4. Near-infinite lifegain.
  5. Near-infinite lifeloss.
  6. Near-infinite lifegain triggers.
  7. Infinite draw triggers.
  8. Near-infinite colorless mana.
  9. Near-infinite colored mana.
  10. Near-infinite untap of permanents you control.
  11. Infinite looting.

Metadata

  1. In 0 decks according to EDHREC.
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