Color Identity: U, R

Prerequisites

  1.   
    Inspiring Refrain
    Inspiring Refrain
    in hand or in exile.
  2.  All permanents on the battlefield.
  3. Inspiring Refrain
    Inspiring Refrain
    in hand or in exile with at least one time counter on it.
  4. ({1} magic symbol)   if
    Inspiring Refrain
    Inspiring Refrain
    is in your hand, or ({2} magic symbol)   available if it is in exile available.

Steps

  1. Activate
    Chromatic Orrery
    Chromatic Orrery
    's first ability by tapping it, adding ({5} magic symbol)  .
  2. If
    Inspiring Refrain
    Inspiring Refrain
    is in your hand, cast it by paying ({6} magic symbol)  .
  3. Otherwise, activate
    The Tenth Doctor
    The Tenth Doctor
    by paying ({7} magic symbol)  , causing you to time travel three times, removing all time counters from
    Inspiring Refrain
    Inspiring Refrain
    and cast
    Inspiring Refrain
    Inspiring Refrain
    from exile without paying its mana cost.
  4. Resolve
    Inspiring Refrain
    Inspiring Refrain
    , causing you to draw two cards and exile
    Inspiring Refrain
    Inspiring Refrain
    with three time counters on it.
  5. Activate Mind over Matter by discarding a card, untapping
    Chromatic Orrery
    Chromatic Orrery
    .
  6. Activate
    Chromatic Orrery
    Chromatic Orrery
    's first ability by tapping it, adding ({5} magic symbol)  .
  7. Activate Mind over Matter by discarding a card, untapping
    Chromatic Orrery
    Chromatic Orrery
    .
  8. Repeat.

Results

  1. Infinite draw triggers.
  2. Infinite self-discard triggers.
  3. Near-infinite card draw.
  4. Near-infinite colored mana.
  5. Near-infinite colorless mana.
  6. Near-infinite looting.
  7. Near-infinite magecraft triggers.
  8. Near-infinite storm count.
  9. Near-infinite untap of permanents you control.
  10. Near-infinite mana permanents you control can produce.
  11. Infinite looting.

Metadata

  1. In 1 deck according to EDHREC.
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