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The Tenth Doctor | Inspiring Refrain | Mind Over Matter
(and one other card)
Color Identity: U, R
Cards
The Tenth Doctor
Inspiring Refrain
Mind Over Matter
Chromatic Orrery
Initial Card State
Inspiring Refrain
in hand or in exile.
All permanents on the battlefield.
Notable Prerequisites
Inspiring Refrain
in hand or in exile with at least one time counter on it.
Mana Needed
({1} magic symbol)
if
Inspiring Refrain
is in your hand, or
({2} magic symbol)
available if it is in exile available.
Steps
Activate
Chromatic Orrery
's first ability by tapping it, adding
({5} magic symbol)
.
If
Inspiring Refrain
is in your hand, cast it by paying
({6} magic symbol)
.
Otherwise, activate
The Tenth Doctor
by paying
({7} magic symbol)
, causing you to time travel three times, removing all time counters from
Inspiring Refrain
and cast
Inspiring Refrain
from exile without paying its mana cost.
Resolve
Inspiring Refrain
, causing you to draw two cards and exile
Inspiring Refrain
with three time counters on it.
Activate Mind over Matter by discarding a card, untapping
Chromatic Orrery
.
Activate
Chromatic Orrery
's first ability by tapping it, adding
({5} magic symbol)
.
Activate Mind over Matter by discarding a card, untapping
Chromatic Orrery
.
Repeat.
Results
Infinite draw triggers.
Infinite self-discard triggers.
Near-infinite card draw.
Near-infinite colored mana.
Near-infinite colorless mana.
Near-infinite looting.
Near-infinite magecraft triggers.
Near-infinite storm count.
Near-infinite untap of permanents you control.
Near-infinite mana permanents you control can produce.
Infinite looting.
Metadata
In 0 decks according to EDHREC.