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All Will Be One | Zur, Eternal Schemer | Heliod, Sun-Crowned
Color Identity: W, U, B, R
Cards
All Will Be One
Zur, Eternal Schemer
Heliod, Sun-Crowned
Prerequisites
All permanents on the battlefield.
You have a way to place a counter on a permanent or player.
({1} magic symbol)
({W} magic symbol)
available.
Steps
Activate
Zur
by paying
({1} magic symbol)
({W} magic symbol)
, causing
All Will Be One
to become an enchantment creature.
Place a counter on a permanent or player.
All Will Be One
triggers, dealing 1 damage to an opponent and causing you to gain 1 life.
Heliod
triggers, putting a +1/+1 counter on any creature you control.
Repeat from step 3.
Results
Infinite +1/+1 counters.
Infinite damage.
Infinite lifegain.
Infinite lifegain triggers.
Metadata
In 7 decks according to EDHREC.