the front side of The Thing
the back of a classic MtG card
the front side of Agatha's Soul Cauldron
the back of a classic MtG card
the front side of Sage of Hours
the back of a classic MtG card
the front side of Imps' Taunt
the back of a classic MtG card

Color Identity: W, U, B, R, G

Initial Card State

  1.  Imps' Taunt in hand.
  2.  Sage of Hours in exile (exiled by Agatha's Soul Cauldron).
  3.  The Thing and Agatha's Soul Cauldron on the battlefield (The Thing without summoning sickness).

Notable Prerequisites

  1. An opponent cannot block and kill The Thing.

Mana Needed

  1. four generic manaone white manaone blue manaone black manaone red manaone green mana each turn available.

Steps

  1. Cast Imps' Taunt with buyback by paying four generic manaone black mana, returning it to your hand.
  2. At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
  3. Declare The Thing as an attacker. Its second ability triggers, causing you to pay one red manaone green manaone white manaone blue mana to double the number of +1/+1 counters on it.
  4. Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
  5. Repeat each turn.

Notes

  1. You can cast any noncreature spell in lieu of Imps' Taunt. Imps' Taunt is strongly recommended as it guarantees you can cast a noncreature spell each turn, but you may omit it at your discretion.

Results

  1. Infinite turns.

Variants of this combo

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