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Experiment Kraj | Incubation Druid | Pili-Pala
(and one other card)
Color Identity: G, U
Cards
Experiment Kraj
Incubation Druid
Pili-Pala
Training Grounds
Initial Card State
All permanents on the battlefield.
Notable Prerequisites
Experiment Kraj
does not have summoning sickness.
Mana Needed
({1} magic symbol)
available.
Steps
Activate
Experiment Kraj
by tapping it, putting a +1/+1 counter on
Pili-Pala
.
Activate
Experiment Kraj
using
Pili-Pala
's ability by paying
({1} magic symbol)
and untapping it, adding
({1} magic symbol)
.
Activate
Experiment Kraj
by tapping it, putting a +1/+1 counter on
Incubation Druid
.
Activate
Experiment Kraj
using
Pili-Pala
's ability by paying
({1} magic symbol)
and untapping it, adding
({1} magic symbol)
.
Activate
Experiment Kraj
by tapping it, putting a +1/+1 counter on
Pili-Pala
.
Activate
Experiment Kraj
using
Pili-Pala
's ability by paying
({1} magic symbol)
and untapping it, adding
({1} magic symbol)
.
Activate
Experiment Kraj
using
Incubation Druid
's ability by tapping it, adding three mana of any color.
Repeat from step 6.
Results
Infinite mana lands you control can produce.
Metadata
In 194 decks according to EDHREC.