the front side of Experiment Kraj
the back of a classic MtG card
the front side of Incubation Druid
the back of a classic MtG card
the front side of Pili-Pala
the back of a classic MtG card
the front side of Training Grounds
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Experiment Kraj does not have summoning sickness.

Mana Needed

  1. ({1} magic symbol)   available.

Steps

  1. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Pili-Pala.
  2. Activate Experiment Kraj using Pili-Pala's ability by paying ({1} magic symbol)   and untapping it, adding ({1} magic symbol)  .
  3. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Incubation Druid.
  4. Activate Experiment Kraj using Pili-Pala's ability by paying ({1} magic symbol)   and untapping it, adding ({1} magic symbol)  .
  5. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Pili-Pala.
  6. Activate Experiment Kraj using Pili-Pala's ability by paying ({1} magic symbol)   and untapping it, adding ({1} magic symbol)  .
  7. Activate Experiment Kraj using Incubation Druid's ability by tapping it, adding three mana of any color.
  8. Repeat from step 6.

Results

  1. Infinite mana lands you control can produce.

Metadata

  1. In 194 decks according to EDHREC.
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