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Experiment Kraj | Incubation Druid | Pili-Pala
(and one other card)
Color Identity: G, U
Cards
Experiment Kraj
Incubation Druid
Pili-Pala
Training Grounds
Prerequisites
All permanents on the battlefield.
Experiment Kraj
does not have summoning sickness.
({1} magic symbol)
available.
Steps
Activate
Experiment Kraj
by tapping it, putting a +1/+1 counter on
Pili-Pala
.
Activate
Experiment Kraj
using
Pili-Pala
's ability by paying
({1} magic symbol)
and untapping it, adding
({1} magic symbol)
.
Activate
Experiment Kraj
by tapping it, putting a +1/+1 counter on
Incubation Druid
.
Activate
Experiment Kraj
using
Pili-Pala
's ability by paying
({1} magic symbol)
and untapping it, adding
({1} magic symbol)
.
Activate
Experiment Kraj
by tapping it, putting a +1/+1 counter on
Pili-Pala
.
Activate
Experiment Kraj
using
Pili-Pala
's ability by paying
({1} magic symbol)
and untapping it, adding
({1} magic symbol)
.
Activate
Experiment Kraj
using
Incubation Druid
's ability by tapping it, adding three mana of any color.
Repeat from step 6.
Results
Infinite +1/+1 counters on creatures you control.
Infinite mana lands you control can produce.
Metadata
In 146 decks according to EDHREC.