the front side of Experiment Kraj
the back of a classic MtG card
the front side of Argothian Elder
the back of a classic MtG card
the front side of Pili-Pala
the back of a classic MtG card

Color Identity: G, U

Cards

  1. Card Back
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    Experiment Kraj
  2. Card Back
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    Argothian Elder
  3. Card Back
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    Pili-Pala

Initial Card State

  1.  All permanents on the battlefield (
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    Experiment Kraj
    without summoning sickness).

Easy Prerequisites

  1. You control at least two lands that can tap to produce at least ({2} magic symbol)  .

Mana Needed

  1. ({1} magic symbol)   available.

Steps

  1. Activate two lands you control by tapping them, adding at least ({2} magic symbol)  .
  2. Activate
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    Experiment Kraj
    by tapping it, putting a +1/+1 counter on
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    Pili-Pala
    .
  3. Activate
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    Experiment Kraj
    using
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    Pili-Pala
    's ability by paying ({2} magic symbol)   and untapping it, adding one mana of any color.
  4. Activate
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    Experiment Kraj
    by tapping it, putting a +1/+1 counter on
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    Argothian Elder
    .
  5. Activate
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    Experiment Kraj
    using
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    Pili-Pala
    's ability by paying ({2} magic symbol)   and untapping it, adding one mana of any color.
  6. Activate
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    Experiment Kraj
    using
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    Argothian Elder
    's ability by tapping it, untapping two lands.
  7. Activate two lands you control by tapping them, adding at least ({2} magic symbol)  .
  8. Repeat from step 5.

Notes

  1. Once you have infinite mana, you can use
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    Experiment Kraj
    's ability instead to place +1/+1 counters.

Results

  1. Infinite colored mana.
  2. Infinite mana lands you control can produce.
  3. Infinite +1/+1 counters.
  4. Infinite untap of lands you control.

Metadata

  1. In 250 decks according to EDHREC.
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