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the front side of Experiment Kraj
the back of a classic MtG card
the front side of Argothian Elder
the back of a classic MtG card
the front side of Pili-Pala
the back of a classic MtG card
the front side of Training Grounds
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Experiment Kraj
    Experiment Kraj
    does not have summoning sickness.
  2. You control at least two lands that can tap to produce at least ({2} magic symbol)  .

Steps

  1. Activate two lands you control by tapping them, adding at least ({2} magic symbol)  .
  2. Activate
    Experiment Kraj
    Experiment Kraj
    by tapping it, putting a +1/+1 counter on
    Pili-Pala
    Pili-Pala
    .
  3. Activate
    Experiment Kraj
    Experiment Kraj
    using
    Pili-Pala
    Pili-Pala
    's ability by paying ({1} magic symbol)   and untapping it, adding ({1} magic symbol)  .
  4. Activate
    Experiment Kraj
    Experiment Kraj
    by tapping it, putting a +1/+1 counter on
    Argothian Elder
    Argothian Elder
    .
  5. Activate
    Experiment Kraj
    Experiment Kraj
    using
    Pili-Pala
    Pili-Pala
    's ability by paying ({1} magic symbol)   and untapping it, adding ({1} magic symbol)  .
  6. Activate
    Experiment Kraj
    Experiment Kraj
    using
    Argothian Elder
    Argothian Elder
    's ability by tapping it, untapping two lands.
  7. Activate two lands you control by tapping them, adding at least ({2} magic symbol)  .
  8. Repeat from step 5.

Results

  1. Infinite +1/+1 counters on creatures you control.
  2. Infinite mana lands you control can produce.

Metadata

  1. In 59 decks according to EDHREC.
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