the front side of Experiment Kraj
the back of a classic MtG card
the front side of Argothian Elder
the back of a classic MtG card
the front side of Pili-Pala
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  All permanents on the battlefield (Experiment Kraj without summoning sickness).

Easy Prerequisites

  1. You control at least two lands that can tap to produce at least ({2} magic symbol)  .

Mana Needed

  1. ({1} magic symbol)   available.

Steps

  1. Activate two lands you control by tapping them, adding at least ({2} magic symbol)  .
  2. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Pili-Pala.
  3. Activate Experiment Kraj using Pili-Pala's ability by paying ({2} magic symbol)   and untapping it, adding one mana of any color.
  4. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Argothian Elder.
  5. Activate Experiment Kraj using Pili-Pala's ability by paying ({2} magic symbol)   and untapping it, adding one mana of any color.
  6. Activate Experiment Kraj using Argothian Elder's ability by tapping it, untapping two lands.
  7. Activate two lands you control by tapping them, adding at least ({2} magic symbol)  .
  8. Repeat from step 5.

Notes

  1. Once you have infinite mana, you can use Experiment Kraj's ability instead to place +1/+1 counters.

Results

  1. Infinite colored mana.
  2. Infinite mana lands you control can produce.
  3. Infinite +1/+1 counters.
  4. Infinite untap of lands you control.

Metadata

  1. In 245 decks according to EDHREC.
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