the front side of Experiment Kraj
the back of a classic MtG card
the front side of Krosan Restorer
the back of a classic MtG card
the front side of Pili-Pala
the back of a classic MtG card
the front side of Training Grounds
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Experiment Kraj does not have summoning sickness.
  2. You control at least two lands that can tap to produce at least two generic mana.
  3. You have at least seven cards in your graveyard.

Steps

  1. Activate two lands you control by tapping them, adding at least two generic mana.
  2. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Pili-Pala.
  3. Activate Experiment Kraj using Pili-Pala's ability by paying one generic mana and untapping it, adding one generic mana.
  4. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Krosan Restorer.
  5. Activate Experiment Kraj using Pili-Pala's ability by paying one generic mana and untapping it, adding one generic mana.
  6. Activate Experiment Kraj using Krosan Restorer's ability by tapping it, untapping two lands.
  7. Activate two lands you control by tapping them, adding at least two generic mana.
  8. Repeat from step 5.

Results

  1. Infinite mana lands you control can produce.
  2. Infinite +1/+1 counters on creatures you control.
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