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Experiment Kraj | Krosan Restorer | Pili-Pala
(and one other card)
Color Identity: G, U
Cards
Experiment Kraj
Krosan Restorer
Pili-Pala
Training Grounds
Prerequisites
All permanents on the battlefield.
Experiment Kraj
does not have summoning sickness.
You control at least two lands that can tap to produce at least
({2} magic symbol)
.
You have at least seven cards in your graveyard.
Steps
Activate two lands you control by tapping them, adding at least
({2} magic symbol)
.
Activate
Experiment Kraj
by tapping it, putting a +1/+1 counter on
Pili-Pala
.
Activate
Experiment Kraj
using
Pili-Pala
's ability by paying
({1} magic symbol)
and untapping it, adding
({1} magic symbol)
.
Activate
Experiment Kraj
by tapping it, putting a +1/+1 counter on
Krosan Restorer
.
Activate
Experiment Kraj
using
Pili-Pala
's ability by paying
({1} magic symbol)
and untapping it, adding
({1} magic symbol)
.
Activate
Experiment Kraj
using
Krosan Restorer
's ability by tapping it, untapping two lands.
Activate two lands you control by tapping them, adding at least
({2} magic symbol)
.
Repeat from step 5.
Results
Infinite +1/+1 counters on creatures you control.
Infinite mana lands you control can produce.
Metadata
In 56 decks according to EDHREC.