the front side of Experiment Kraj
the back of a classic MtG card
the front side of Krosan Restorer
the back of a classic MtG card
the front side of Pili-Pala
the back of a classic MtG card
the front side of Training Grounds
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Experiment Kraj does not have summoning sickness.
  2. You control at least two lands that can tap to produce at least ({2} magic symbol)  .
  3. You have at least seven cards in your graveyard.

Steps

  1. Activate two lands you control by tapping them, adding at least ({2} magic symbol)  .
  2. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Pili-Pala.
  3. Activate Experiment Kraj using Pili-Pala's ability by paying ({1} magic symbol)   and untapping it, adding ({1} magic symbol)  .
  4. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Krosan Restorer.
  5. Activate Experiment Kraj using Pili-Pala's ability by paying ({1} magic symbol)   and untapping it, adding ({1} magic symbol)  .
  6. Activate Experiment Kraj using Krosan Restorer's ability by tapping it, untapping two lands.
  7. Activate two lands you control by tapping them, adding at least ({2} magic symbol)  .
  8. Repeat from step 5.

Results

  1. Infinite +1/+1 counters on creatures you control.
  2. Infinite mana lands you control can produce.

Metadata

  1. In 57 decks according to EDHREC.
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