Color Identity: G, U

Prerequisites

  1.  All permanents on the battlefield.
  2. Experiment Kraj
    Experiment Kraj
    does not have summoning sickness.
  3. Crystalline Crawler
    Crystalline Crawler
    has at least one +1/+1 counter on it.
  4. ({1} magic symbol)   available.

Steps

  1. Activate Kraj by tapping it, putting a +1/+1 counter on
    Pili-Pala
    Pili-Pala
    .
  2. Simic Ascendancy
    Simic Ascendancy
    triggers, putting a growth counter on itself.
  3. Activate Kraj using
    Pili-Pala
    Pili-Pala
    's ability by paying ({2} magic symbol)   and untapping Kraj, adding ({1} magic symbol)  .
  4. Activate Kraj using its own ability by tapping it, putting a +1/+1 counter on itself.
  5. Simic Ascendancy
    Simic Ascendancy
    triggers, putting a growth counter on itself.
  6. Activate Kraj using
    Crystalline Crawler
    Crystalline Crawler
    's first ability by removing a +1/+1 counter from Kraj, adding ({1} magic symbol)  .
  7. Repeat from step 3 an arbitrarily large number of times.
  8. At the beginning of your next upkeep,
    Simic Ascendancy
    Simic Ascendancy
    triggers, causing you to win the game.

Results

  1. Infinite tap triggers.
  2. Win the game at the beginning of your next upkeep.

Metadata

  1. In 21 decks according to EDHREC.
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