the front side of Experiment Kraj
the back of a classic MtG card
the front side of Simic Ascendancy
the back of a classic MtG card
the front side of Pili-Pala
the back of a classic MtG card
the front side of Crystalline Crawler
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Experiment Kraj does not have summoning sickness.
  2. Crystalline Crawler has at least one +1/+1 counter on it.

Mana Needed

  1. ({1} magic symbol)   available.

Steps

  1. Activate Kraj by tapping it, putting a +1/+1 counter on Pili-Pala.
  2. Simic Ascendancy triggers, putting a growth counter on itself.
  3. Activate Kraj using Pili-Pala's ability by paying ({2} magic symbol)   and untapping Kraj, adding ({1} magic symbol)  .
  4. Activate Kraj using its own ability by tapping it, putting a +1/+1 counter on itself.
  5. Simic Ascendancy triggers, putting a growth counter on itself.
  6. Activate Kraj using Crystalline Crawler's first ability by removing a +1/+1 counter from Kraj, adding ({1} magic symbol)  .
  7. Repeat from step 3 an arbitrarily large number of times.
  8. At the beginning of your next upkeep, Simic Ascendancy triggers, causing you to win the game.

Results

  1. Win the game at the beginning of your next upkeep.

Metadata

  1. In 30 decks according to EDHREC.
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