the front side of Experiment Kraj
the back of a classic MtG card
the front side of Sage of Hours
the back of a classic MtG card
the front side of Pili-Pala
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Sage of Hours and Pili-Pala has at least one +1/+1 counter on it.
  2. Experiment Kraj does not have summoning sickness.

Mana Needed

  1. ({6} magic symbol)   each turn available.

Steps

  1. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on itself.
  2. Activate Experiment Kraj using Pili-Pala's ability by paying ({2} magic symbol)   and untapping it, adding ({1} magic symbol)  .
  3. Repeat from step 2 until Experiment Kraj has five +1/+1 counters.
  4. Activate Experiment Kraj using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  5. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. This combo produces a lock.
  2. In 314 decks according to EDHREC.
footer