Malevolent Hermit // Benevolent Geist in your graveyard.
All other permanents on the battlefield.
You have a creature card exiled with Semblance Anvil.
({U} magic symbol) available.
Steps
Cast Malevolent Hermit from your graveyard for its disturb cost by paying ({U} magic symbol) , causing it to enter the battlefield as Benevolent Geist.