the front side of All Will Be One
the back of a classic MtG card
the front side of Zur, Eternal Schemer
the back of a classic MtG card
the front side of Tainted Strike
the back of a classic MtG card

Color Identity: W, U, B, R

Initial Card State

  1.  Tainted Strike in hand.
  2.  All Will Be One and Zur on the battlefield.

Notable Prerequisites

  1. You have a way to put a counter on a permanent or player.

Mana Needed

  1. one generic manaone white manaone black mana available.

Steps

  1. Activate Zur by paying one generic manaone white mana, causing All Will Be One to become an enchantment creature until end of turn.
  2. Cast Tainted Strike by paying one black mana, giving All Will Be One +1/+0 and infect until end of turn.
  3. Put a counter on a permanent or player.
  4. All Will Be One triggers, giving an opponent a poison counter and causing you to gain 1 life.
  5. Repeat step 4.

Results

  1. Each opponent loses the game.
footer