Color Identity: W, U, B, R

Prerequisites

  1.  
    Tainted Strike
    Tainted Strike
    in hand.
  2.  
    All Will Be One
    All Will Be One
    and
    Zur, Eternal Schemer
    Zur
    on the battlefield.
  3. You have a way to put a counter on a permanent or player.
  4. ({1} magic symbol)  ({W} magic symbol)  ({B} magic symbol)   available.

Steps

  1. Activate
    Zur, Eternal Schemer
    Zur
    by paying ({1} magic symbol)  ({W} magic symbol)  , causing
    All Will Be One
    All Will Be One
    to become an enchantment creature until end of turn.
  2. Cast
    Tainted Strike
    Tainted Strike
    by paying ({B} magic symbol)  , giving
    All Will Be One
    All Will Be One
    +1/+0 and infect until end of turn.
  3. Put a counter on a permanent or player.
  4. All Will Be One
    All Will Be One
    triggers, giving an opponent a poison counter and causing you to gain 1 life.
  5. Repeat step 4.

Results

  1. Each opponent loses the game.

Metadata

  1. In 0 decks according to EDHREC.
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