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the front side of All Will Be One
the back of a classic MtG card
the front side of Zur, Eternal Schemer
the back of a classic MtG card
the front side of Tainted Strike
the back of a classic MtG card

Color Identity: W, U, B, R

Initial Card State

  1.  
    Tainted Strike
    Tainted Strike
    in hand.
  2.  
    All Will Be One
    All Will Be One
    and
    Zur, Eternal Schemer
    Zur
    on the battlefield.

Notable Prerequisites

  1. You have a way to put a counter on a permanent or player.

Mana Needed

  1. ({1} magic symbol)  ({W} magic symbol)  ({B} magic symbol)   available.

Steps

  1. Activate
    Zur, Eternal Schemer
    Zur
    by paying ({1} magic symbol)  ({W} magic symbol)  , causing
    All Will Be One
    All Will Be One
    to become an enchantment creature until end of turn.
  2. Cast
    Tainted Strike
    Tainted Strike
    by paying ({B} magic symbol)  , giving
    All Will Be One
    All Will Be One
    +1/+0 and infect until end of turn.
  3. Put a counter on a permanent or player.
  4. All Will Be One
    All Will Be One
    triggers, giving an opponent a poison counter and causing you to gain 1 life.
  5. Repeat step 4.

Results

  1. Each opponent loses the game.

Metadata

  1. In 0 decks according to EDHREC.
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