({2} magic symbol) ({R} magic symbol) ({W} magic symbol) the first turn, with ({10} magic symbol) ({R} magic symbol) ({R} magic symbol) ({W} magic symbol) ({W} magic symbol) available each extra turn available.
Steps
Activate Sunforger by paying ({R} magic symbol) ({W} magic symbol) and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
Resolve Final Fortune, causing you to take an extra turn after this one.
Activate Epitaph Golem by paying ({2} magic symbol) , putting Final Fortune on the bottom of your library from your graveyard.
Move to your next turn.
Activate Sunforger's equip ability by paying ({3} magic symbol) , attaching it to a creature you control.
Repeat steps 1 through 3 one additional time.
Activate Sunforger's equip ability by paying ({3} magic symbol) , attaching it to a creature you control.
Activate Sunforger by paying ({R} magic symbol) ({W} magic symbol) and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
Resolve Angel's Grace, preventing you from losing the game this turn.
Activate Epitaph Golem by paying ({2} magic symbol) , putting Angel's Grace on the bottom of your library from your graveyard.
At the beginning of your end step, Final Fortune triggers, however you cannot lose the game due to Angel's Grace.