Color Identity: R

Prerequisites

  1.  
    Final Fortune
    Final Fortune
    in exile (exiled by
    Spellbinder
    Spellbinder
    ).
  2.  
    Spellbinder
    Spellbinder
    and
    Sundial of the Infinite
    Sundial of the Infinite
    on the battlefield.
  3. Spellbinder
    Spellbinder
    attached to a creature that can attack this turn and that cannot be blocked by an opponent.
  4. ({1} magic symbol)   EACH EXTRA TURN available.

Steps

  1. Deal combat damage to a player with the equipped creature.
  2. Spellbinder
    Spellbinder
    's second ability triggers, allowing you to cast a copy of
    Final Fortune
    Final Fortune
    without paying its mana cost.
  3. The
    Final Fortune
    Final Fortune
    copy resolves, causing you to take an extra turn after this one and creating a delayed triggered ability that will cause you to lose the game at the end of that turn.
  4. Repeat steps 1 to 3 on your next extra turn.
  5. At the beginning of your end step, a delayed triggered ability from
    Final Fortune
    Final Fortune
    triggers.
  6. In response, activate
    Sundial of the Infinite
    Sundial of the Infinite
    by paying ({1} magic symbol)   and tapping it, exiling that ability and ending the turn.
  7. Repeat from step 4 each turn.

Results

  1. Infinite turns.

Metadata

  1. In 40 decks according to EDHREC.
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