the front side of Channel
the back of a classic MtG card
the front side of Fireball
the back of a classic MtG card

Color Identity: R, G

Initial Card State

  1.  Channel and Fireball in hand.

Mana Needed

  1. ({R} magic symbol)  ({G} magic symbol)  ({G} magic symbol)   available.

Steps

  1. Cast Channel by paying ({G} magic symbol)  ({G} magic symbol)  .
  2. Activate the ability granted by Channel by paying 1 life, adding ({C} magic symbol)  .
  3. Repeat step 2 as desired.
  4. Cast Fireball by paying ({R} magic symbol)   and all remaining available mana, dealing a large amount of damage divided among a set number of targets.

Notes

  1. The more life you have, the more damage you will deal. You can also add mana as desired from other sources to cast Comet Storm. Comet Storm's multikicker can be used to add targets as needed.

Results

  1. Near-infinite damage.

Metadata

  1. In 0 decks according to EDHREC.

Bracket Tag

This combo has been estimated to be Not Legal (Bracket N/A).



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