Color Identity: G, W, U, B

Prerequisites

  1.  
    Micromancer
    Micromancer
    ,
    Dark Ritual
    Dark Ritual
    and
    Scheming Symmetry
    Scheming Symmetry
    in hand.
  2.  All other permanents on the battlefield.
  3. Wheel of Sun and Moon
    Wheel of Sun and Moon
    attached to you.
  4. ({3} magic symbol)  ({U} magic symbol)  ({B} magic symbol)   available.

Steps

  1. Cast
    Micromancer
    Micromancer
    by paying ({3} magic symbol)  ({U} magic symbol)  .
  2. Micromancer
    Micromancer
    enters the battlefield and triggers, searching your library for
    Dark Ritual
    Dark Ritual
    and putting it into your hand.
  3. Cast
    Dark Ritual
    Dark Ritual
    by paying ({B} magic symbol)  .
  4. Displacer Kitten
    Displacer Kitten
    triggers, blinking
    Micromancer
    Micromancer
    .
  5. Micromancer
    Micromancer
    triggers, searching your library for
    Scheming Symmetry
    Scheming Symmetry
    and putting it into your hand.
  6. Dark Ritual
    Dark Ritual
    resolves, adding ({B} magic symbol)  ({B} magic symbol)  ({B} magic symbol)   and going to the bottom of your library.
  7. Cast
    Scheming Symmetry
    Scheming Symmetry
    by paying ({B} magic symbol)  , targeting any two players.
  8. Displacer Kitten
    Displacer Kitten
    triggers, blinking
    Micromancer
    Micromancer
    .
  9. Micromancer
    Micromancer
    triggers, searching your library for
    Dark Ritual
    Dark Ritual
    and putting it into your hand.
  10. Scheming Symmetry
    Scheming Symmetry
    triggers, exiling a card from each targeted opponent's library due to
    Opposition Agent
    Opposition Agent
    's effect, and going to the bottom of your library.
  11. Repeat from step 3.

Results

  1. Exile each opponent's library.
  2. Infinite black mana.
  3. Infinite ETB.
  4. Infinite LTB.
  5. Infinite magecraft triggers.
  6. Infinite storm count.

Metadata

  1. In 0 decks according to EDHREC.
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