Color Identity: G, W, U, B

Initial Card State

  1.  Micromancer, Dark Ritual and Scheming Symmetry in hand.
  2.  All other permanents on the battlefield.

Notable Prerequisites

  1. Wheel of Sun and Moon attached to you.

Mana Needed

  1. ({3} magic symbol)  ({U} magic symbol)  ({B} magic symbol)   available.

Steps

  1. Cast Micromancer by paying ({3} magic symbol)  ({U} magic symbol)  .
  2. Micromancer enters the battlefield and triggers, searching your library for Dark Ritual and putting it into your hand.
  3. Cast Dark Ritual by paying ({B} magic symbol)  .
  4. Displacer Kitten triggers, blinking Micromancer.
  5. Micromancer triggers, searching your library for Scheming Symmetry and putting it into your hand.
  6. Dark Ritual resolves, adding ({B} magic symbol)  ({B} magic symbol)  ({B} magic symbol)   and going to the bottom of your library.
  7. Cast Scheming Symmetry by paying ({B} magic symbol)  , targeting any two players.
  8. Displacer Kitten triggers, blinking Micromancer.
  9. Micromancer triggers, searching your library for Dark Ritual and putting it into your hand.
  10. Scheming Symmetry triggers, exiling a card from each targeted opponent's library due to Opposition Agent's effect, and going to the bottom of your library.
  11. Repeat from step 3.

Results

  1. Exile each opponent's library.
  2. Infinite black mana.
  3. Infinite ETB.
  4. Infinite LTB.
  5. Infinite magecraft triggers.
  6. Infinite storm count.

Metadata

  1. In 0 decks according to EDHREC.
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