the front side of Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
the back side of Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
the front side of Intruder Alarm
the back of a classic MtG card
the front side of Blinking Spirit
the back of a classic MtG card

Color Identity: W, U, B

Initial Card State

  1.  Blinking Spirit in hand.
  2.  Eirdu and Intruder Alarm on the battlefield.

Notable Prerequisites

  1. You are able to pay to cast Blinking Spirit using any combination of mana-producing creatures and/or creatures that can reduce its cost using convoke.

Steps

  1. Cast Blinking Spirit by paying its mana cost reduced by the number of creatures you can tap while casting it.
  2. When Blinking Spirit enters, Intruder Alarm triggers, untapping all creatures.
  3. Activate Blinking Spirit by paying ({0} magic symbol)  , returning it from the battlefield to your hand.
  4. Repeat.

Notes

  1. If you control mana-producing creatures, you can tap those creatures for mana instead of tapping them using the convoke ability.

Results

  1. Infinite LTB.
  2. Infinite ETB.
  3. Infinite storm count.
  4. Infinite mana creatures you control can produce.
  5. Infinite untap of all creatures.

Metadata

  1. In 0 decks according to EDHREC.

Variants of this combo

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