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There and Back Again | Clockspinning
Color Identity: U, R
Cards
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There and Back Again
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Clockspinning
Initial Card State
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Clockspinning
in hand.
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There and Back Again
on the battlefield (with exactly two lore counters on it).
Mana Needed
({9} magic symbol)
({U} magic symbol)
({U} magic symbol)
({U} magic symbol)
available.
Steps
At the beginning of your precombat main phase,
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There and Back Again
triggers, putting a lore counter on it and triggering its third chapter ability.
Holding priority, cast
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Clockspinning
with buyback by paying
({3} magic symbol)
({U} magic symbol)
, removing a lore counter from
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There and Back Again
and returning
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Clockspinning
to your hand.
Resolve the
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There and Back Again
ability, creating a 6/6 Smaug legendary creature token.
Cast
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Clockspinning
with buyback by paying
({3} magic symbol)
({U} magic symbol)
, putting a lore counter from
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There and Back Again
and returning
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Clockspinning
to your hand.
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There and Back Again
's third chapter ability triggers. Holding priority, cast
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Clockspinning
with buyback by paying
({3} magic symbol)
({U} magic symbol)
, removing a lore counter from
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There and Back Again
and returning
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Clockspinning
to your hand.
Resolve the
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There and Back Again
ability, creating a 6/6 Smaug legendary creature token.
Put either Smaug into your graveyard due to the legend rule. The Smaug that dies triggers, creating fourteen Treasure tokens.
Activate eight Treasure tokens by tapping and sacrificing them, adding
({6} magic symbol)
({U} magic symbol)
({U} magic symbol)
.
Repeat from step 4.
Notes
Once you have infinite mana, you can cast
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Clockspinning
infinitely to trigger
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There and Back Again
's first and/or second chapter abilities as many times as desired.
Results
Infinite LTB.
Infinite ETB.
Infinite colored mana.
Infinite death triggers.
Infinite storm count.
Infinite magecraft triggers.
Infinite Treasure tokens.
Put all Mountains from your library onto the battlefield.
Metadata
In 6456 decks according to EDHREC.