({6} magic symbol) ({U} magic symbol) ({U} magic symbol) plus ({20} magic symbol) minus ({1} magic symbol) for each creature and artifact you control each turn available available.
Steps
Activate
Avatar Kuruk by paying ({20} magic symbol) minus ({1} magic symbol) for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
At the beginning of your end step,
Baboon Spirit triggers, blinking
Avatar Kuruk and causing it to return to the battlefield as
The Legend of Kuruk with a lore counter on it.
The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card.
Move to your next turn. At the beginning of your precombat main phase.
The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card.
Cast
Clockspinning with buyback by paying ({3} magic symbol) ({U} magic symbol) , putting a lore counter on
The Legend of Kuruk and returning
Clockspinning to your hand.
The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as