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Orvar, the All-Form | Treachery | Clockspinning
Color Identity: U
Cards
Orvar, the All-Form
Treachery
Clockspinning
Prerequisites
Clockspinning
in hand.
Orvar
and
Treachery
on the battlefield.
You control up to five lands that can tap to produce at least
({4} magic symbol)
({U} magic symbol)
.
Steps
Activate up to five lands you control by tapping them, adding at least
({4} magic symbol)
({U} magic symbol)
.
Cast
Clockspinning
with buyback by paying
({3} magic symbol)
({U} magic symbol)
, targeting
Treachery
.
Orvar
's first ability triggers, causing you to create a copy of
Treachery
and attach it to any creature.
The
Treachery
token enters the battlefield, causing you to untap up to five lands.
Resolve
Clockspinning
, returning it to your hand.
Repeat.
Once you have infinite mana, you can target any other permanents you control in step 2 to get infinite token copies of them.
Results
Gain control of all creatures.
Infinite copies of permanents you control.
Infinite magecraft triggers.
Infinite mana lands you control can produce.
Infinite storm count.
Infinite untap of lands you control.
Metadata
In 562 decks according to EDHREC.