the front side of Orvar, the All-Form
the back of a classic MtG card
the front side of Treachery
the back of a classic MtG card
the front side of Clockspinning
the back of a classic MtG card

Color Identity: U

Initial Card State

  1.  Clockspinning in hand.
  2.  Orvar and Treachery on the battlefield.

Notable Prerequisites

  1. You control up to five lands that can tap to produce at least ({4} magic symbol)  ({U} magic symbol)  .

Steps

  1. Activate up to five lands you control by tapping them, adding at least ({4} magic symbol)  ({U} magic symbol)  .
  2. Cast Clockspinning with buyback by paying ({3} magic symbol)  ({U} magic symbol)  , targeting Treachery.
  3. Orvar's first ability triggers, causing you to create a copy of Treachery and attach it to any creature.
  4. The Treachery token enters the battlefield, causing you to untap up to five lands.
  5. Resolve Clockspinning, returning it to your hand.
  6. Repeat.
  7. Once you have infinite mana, you can target any other permanents you control in step 2 to get infinite token copies of them.

Results

  1. Gain control of all creatures.
  2. Infinite copies of permanents you control.
  3. Infinite magecraft triggers.
  4. Infinite mana lands you control can produce.
  5. Infinite storm count.
  6. Infinite untap of lands you control.

Metadata

  1. In 619 decks according to EDHREC.
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