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Doom's Time Platform | Clockspinning | Walk the Aeons
Color Identity: U
Cards
Doom's Time Platform
Clockspinning
Walk the Aeons
Initial Card State
Doom's Time Platform
on the battlefield.
Clockspinning
and
Walk the Aeons
in hand.
Notable Prerequisites
You control a creature that can attack and that cannot be blocked or killed by an opponent.
Mana Needed
({4} magic symbol)
({U} magic symbol)
({U} magic symbol)
the first turn with
({3} magic symbol)
({U} magic symbol)
each extra turn available.
Steps
Cast
Walk the Aeons
by paying its mana cost, causing you to take an extra turn after this one.
Declare any creature as an attacker. When you do,
Doom's Time Platform
triggers, exiling
Walk the Aeons
from your graveyard with two time counters on it.
Move to your next turn. At the beginning of your upkeep,
Walk the Aeons
's suspend ability triggers, removing a time counter from it.
Cast
Clockspinning
with buyback by paying
({3} magic symbol)
({U} magic symbol)
, removing a time counter from
Walk the Aeons
and returning
Clockspinning
to your hand.
Walk the Aeons
's suspend ability triggers, causing you to cast it without paying its mana cost.
Resolve
Walk the Aeons
, causing you to take an extra turn after this one.
Repeat from step 2 each turn.
Results
Infinite turns.
Metadata
This combo produces a lock.
In 0 decks according to EDHREC.
Bracket Tag
This combo has been estimated to be
Ruthless
(Bracket
4+
).
Learn more about the Commander format bracket system
Variants of this combo
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