Combo Search
Menu
Advanced
Syntax
Random
Taigam, Master Oppurtunist | Clockspinning | Walk the Aeons
Color Identity: U
Cards
Taigam, Master Oppurtunist
Clockspinning
Walk the Aeons
Initial Card State
Taigam
on the battlefield.
Clockspinning
and
Walk the Aeons
in hand.
Easy Prerequisites
You've cast exactly one spell this turn.
Mana Needed
({10} magic symbol)
({U} magic symbol)
({U} magic symbol)
({U} magic symbol)
({U} magic symbol)
the first turn with
({9} magic symbol)
({U} magic symbol)
({U} magic symbol)
({U} magic symbol)
each other turn available.
Steps
Cast
Walk the Aeons
by paying its mana cost.
Taigam
triggers, copying
Walk the Aeons
and exiling the original
Walk the Aeons
with four time counters on it.
Resolve the
Walk the Aeons
copy, causing you to take an extra turn after this one.
Cast
Clockspinning
with buyback by paying
({3} magic symbol)
({U} magic symbol)
, removing a time counter from
Walk the Aeons
and returning
Clockspinning
to your hand.
Repeat step 4 one additional time.
Move to your next turn. At the beginning of your upkeep,
Walk the Aeons
's suspend ability triggers, removing a time counter from it.
Cast
Clockspinning
with buyback by paying
({3} magic symbol)
({U} magic symbol)
, removing a time counter from
Walk the Aeons
and returning
Clockspinning
to your hand.
Walk the Aeons
's suspend ability triggers, causing you to cast it from exile without paying its mana cost.
Repeat from step 2.
Notes
You can use
Clockspinning
as a way to cast a spell before starting the combo if needed. Since you need to ensure
Walk the Aeons
is always the second spell cast each extra turn after
Clockspinning
, it is recommended to not have any other suspended cards when beginning the combo. Otherwise, you can ensure
Walk the Aeons
is second by casting
Clockspinning
with the other suspend abilities on the stack during your upkeep.
Results
Infinite turns.
Metadata
In 0 decks according to EDHREC.
Variants of this combo
Loading...