the front side of Summon: Esper Valigarmanda
the back of a classic MtG card
the front side of Clockspinning
the back of a classic MtG card
the front side of Chromatic Orrery
the back of a classic MtG card
the front side of Font of Magic
the back of a classic MtG card

Color Identity: U, R

Initial Card State

  1.  Clockspinning in hand.
  2.  All permanents on the battlefield (Summon: Esper Valigarmanda with three lore counters on it).

Notable Prerequisites

  1. You've cast a commander from the command zone three times this game.

Mana Needed

  1. ({1} magic symbol)   available.

Steps

  1. At the beginning of your precombat main phase, Summon: Esper Valigarmanda triggers, putting a lore counter on it and triggering its fourth chapter ability.
  2. Holding priority, cast Clockspinning with buyback by paying ({1} magic symbol)  , removing a lore counter from Summon: Esper Valigarmanda and returning Clockspinning to your hand.
  3. Resolve the Summon: Esper Valigarmanda ability, adding ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  .
  4. Cast Clockspinning with buyback by paying ({1} magic symbol)  , putting a lore counter on Summon: Esper Valigarmanda and returning Clockspinning to your hand.
  5. Summon: Esper Valigarmanda's fourth chapter ability triggers.
  6. Repeat from step 2.

Results

  1. Infinite colored mana.
  2. Infinite colorless mana.
  3. Infinite storm count.
  4. Infinite magecraft triggers.
  5. Infinite proliferate.
  6. Infinite card draw.
  7. Infinite draw triggers.

Metadata

  1. In 0 decks according to EDHREC.

Variants of this combo

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