the front side of Maralen of the Mornsong
the back of a classic MtG card
the front side of Timestream Navigator
the back of a classic MtG card
the front side of The Fire Crystal
the back of a classic MtG card

Color Identity: U, B, R

Initial Card State

  1.  Timestream Navigator in your library.
  2.  Maralen of the Mornsong and The Fire Crystal on the battlefield.

Easy Prerequisites

  1. Your life total is 4 or greater.
  2. You have the city's blessing or control at least nine permanents.
  3. You control at least nine permanents and/or have the city's blessing.

Notable Prerequisites

  1. You are able to gain at least 3 life per turn.

Mana Needed

  1. ({3} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   each turn plus ({6} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({R} magic symbol)  ({R} magic symbol)   each turn available.

Steps

  1. At the beginning of your upkeep, Maralen triggers, causing you to lose 3 life and search your library for Timestream Navigator and put it into your hand.
  2. Cast Timestream Navigator by paying ({1} magic symbol)  ({U} magic symbol)  .
  3. If you don't have the city's blessing, Timestream Navigator gives you the city's blessing.
  4. Activate Timestream Navigator by paying ({2} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  , tapping and putting it on the bottom of your library, causing you to take an extra turn after this one.
  5. Gain at least 3 life.
  6. Repeat each turn.
  7. Activate The Fire Crystal by paying ({4} magic symbol)  ({R} magic symbol)  ({R} magic symbol)   and tapping it, creating a token copy of Timestream Navigator.
  8. If you don't have the city's blessing, the Timestream Navigator token will give you the city's blessing.
  9. Activate the Timestream Navigator token by paying ({2} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  , tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one.
  10. Repeat each turn.

Results

  1. Infinite turns.
  2. Players can't draw cards.
  3. Skip your draw steps.

Metadata

  1. This combo produces a lock.
  2. In 0 decks according to EDHREC.

Variants of this combo

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