the front side of All Will Be One
the back of a classic MtG card
the front side of Cleric Class
the back of a classic MtG card
the front side of Zur, Eternal Schemer
the back of a classic MtG card

Color Identity: W, U, B, R

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. You have a way to place a counter on a permanent or player.
  2. Cleric Class is at least level two.

Mana Needed

  1. one generic manaone white mana available.

Steps

  1. Activate Zur by paying one generic manaone white mana, causing All Will Be One to become an enchantment creature.
  2. Place a counter on a permanent or player.
  3. All Will Be One triggers, dealing 1 damage to an opponent and causing you to gain two life.
  4. Cleric Class triggers, putting a +1/+1 counter on any creature you control.
  5. Repeat from step 3.

Results

  1. Infinite damage.
  2. Infinite lifegain.
  3. Infinite lifegain triggers.
  4. Infinite +1/+1 counters on creatures you control.

Variants of this combo

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