the front side of Kykar, Zephyr Awakener
the back of a classic MtG card
the front side of Skullwinder
the back of a classic MtG card
the front side of Walk the Aeons
the back of a classic MtG card

Color Identity: G, W, U

Initial Card State

  1.  Walk the Aeons in hand.
  2.  Kykar and Skullwinder on the battlefield.

Mana Needed

  1. ({4} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   each turn available.

Steps

  1. Cast Walk the Aeons by paying its mana cost.
  2. Kykar triggers, exiling Skullwinder.
  3. Resolve Walk the Aeons, causing you to take an extra turn after this one.
  4. At the beginning of your end step, Kykar triggers, returning Skullwinder from exile to the battlefield.
  5. When Skullwinder enters, it triggers, returning Walk the Aeons from your graveyard to your hand.
  6. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. This combo produces a lock.
  2. In 0 decks according to EDHREC.

Bracket Tag

This combo has been estimated to be Ruthless (Bracket 4+).



Variants of this combo

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