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Dour Port-Mage | Walk the Aeons | Skullwinder
Color Identity: G, U
Cards
Dour Port-Mage
Walk the Aeons
Skullwinder
Prerequisites
Dour Port-Mage
on the battlefield.
Walk the Aeons
and
Skullwinder
in hand.
({1} magic symbol)
({U} magic symbol)
available plus enough mana to cast
Walk the Aeons
and
Skullwinder
each turn.
Steps
Cast
Walk the Aeons
by paying its mana cost, causing you to take an extra turn after this one.
Cast
Skullwinder
by paying its mana cost.
When
Skullwinder
enters the battlefield, it triggers, returning
Walk the Aeons
from your graveyard to your hand.
Move to your next turn.
Activate
Dour Port-Mage
by paying
({1} magic symbol)
({U} magic symbol)
and tapping it, returning
Skullwinder
from the battlefield to your hand.
Dour Port-Mage
triggers, causing you to draw a card.
Repeat.
Results
Infinite turns.
Metadata
In 0 decks according to EDHREC.
Variants of this combo
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