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Sage of Hours | The Ten Rings | Wizard Class
(and one other card)
Color Identity: U, B
Cards
Sage of Hours
The Ten Rings
Wizard Class
Witch-king of Angmar
Initial Card State
All permanents on the battlefield (
Wizard Class
is level 3).
Steps
If you have six or more cards in hand, activate
Witch-king of Angmar
by discarding a card.
Repeat step 1 until you have five or fewer cards in hand.
At the beginning of your end step,
The Ten Rings
triggers, causing you to draw cards until you have ten cards in your hand.
Wizard Class
triggers for each card drawn, putting that many +1/+1 counters on
Sage of Hours
.
Activate
Sage of Hours
by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
Repeat each turn.
Results
Near-infinite turns.
Metadata
This combo produces a lock.
In 0 decks according to EDHREC.
Bracket Tag
This combo has been estimated to be
Ruthless
(Bracket
4+
).
Learn more about the Commander format bracket system
Variants of this combo
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