the front side of Sage of Hours
the back of a classic MtG card
the front side of The Ten Rings
the back of a classic MtG card
the front side of Wizard Class
the back of a classic MtG card
the front side of Aeromoeba
the back of a classic MtG card

Color Identity: U

Initial Card State

  1.  All permanents on the battlefield (Wizard Class is level 3).

Steps

  1. If you have six or more cards in hand, activate Aeromoeba by discarding a card.
  2. Repeat step 1 until you have five or fewer cards in hand.
  3. At the beginning of your end step, The Ten Rings triggers, causing you to draw cards until you have ten cards in your hand.
  4. Wizard Class triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
  5. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  6. Repeat each turn.

Results

  1. Near-infinite turns.

Metadata

  1. This combo produces a lock.
  2. In 0 decks according to EDHREC.

Bracket Tag

This combo has been estimated to be Ruthless (Bracket 4+).



Variants of this combo

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