Color Identity: G, U

Prerequisites

  1.  
    Deranged Hermit
    Deranged Hermit
    in hand.
  2.  
    Biovisionary
    Biovisionary
    on the battlefield.
  3.   
    Mystic Reflection
    Mystic Reflection
    in hand or in exile.
  4. ({3} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  ({U} magic symbol)  , plus an additional ({1} magic symbol)   if
    Mystic Reflection
    Mystic Reflection
    was not foretold available.

Steps

  1. Cast
    Deranged Hermit
    Deranged Hermit
    by paying ({3} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  .
  2. Deranged Hermit
    Deranged Hermit
    enters the battlefield, triggering its ability.
  3. Holding priority, cast
    Mystic Reflection
    Mystic Reflection
    by paying ({1} magic symbol)  ({U} magic symbol)  , causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of
    Biovisionary
    Biovisionary
    .
  4. Resolve the
    Deranged Hermit
    Deranged Hermit
    trigger, creating four
    Biovisionary
    Biovisionary
    tokens.
  5. At the beginning of your end step, each
    Biovisionary
    Biovisionary
    triggers.
  6. Resolve the first
    Biovisionary
    Biovisionary
    trigger, causing you to win the game.

Results

  1. Win the game.

Metadata

  1. In 37 decks according to EDHREC.
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