Color Identity: G, U, R

Prerequisites

  1. Mystic Reflection
    Mystic Reflection
    in hand or in exile.
  2.  
    Goblin Bombardment
    Goblin Bombardment
    on the battlefield.
  3.  
    Avenger of Zendikar
    Avenger of Zendikar
    in hand.
  4. ({5} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  ({U} magic symbol)  , plus an additional ({1} magic symbol)   if
    Mystic Reflection
    Mystic Reflection
    was not foretold available.

Steps

  1. Cast
    Avenger of Zendikar
    Avenger of Zendikar
    by paying ({5} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  .
  2. Avenger of Zendikar
    Avenger of Zendikar
    enters the battlefield, triggering its ability.
  3. Holding priority, cast
    Mystic Reflection
    Mystic Reflection
    by paying ({1} magic symbol)  ({U} magic symbol)  , causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of
    Avenger of Zendikar
    Avenger of Zendikar
    .
  4. Resolve the
    Avenger of Zendikar
    Avenger of Zendikar
    trigger, creating a token copy of
    Avenger of Zendikar
    Avenger of Zendikar
    for each land you control.
  5. Each
    Avenger of Zendikar
    Avenger of Zendikar
    enters the battlefield, triggering their abilities.
  6. Resolve an
    Avenger of Zendikar
    Avenger of Zendikar
    trigger, creating a 0/1 Plant creature token for each land you control.
  7. Repeat step 6 for each remaining trigger.
  8. Activate
    Goblin Bombardment
    Goblin Bombardment
    any number of times by sacrificing any number of creature tokens, dealing that much damage to any target(s).

Results

  1. Near-infinite creature tokens.
  2. Near-infinite damage.
  3. Near-infinite ETB.

Metadata

  1. In 46 decks according to EDHREC.
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