the front side of Archaeomancer
the back of a classic MtG card
the front side of Mystic Reflection
the back of a classic MtG card
the front side of Temporal Manipulation
the back of a classic MtG card
the front side of Spore Swarm
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  Archaeomancer on the battlefield.
  2.   Mystic Reflection in hand or in exile.
  3.  Temporal Manipulation and Spore Swarm in hand.

Notable Prerequisites

  1. ({1} magic symbol)   fewer mana required on the first turn if Mystic Reflection was foretold.

Mana Needed

  1. ({7} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({G} magic symbol)   each turn available.

Steps

  1. Cast Temporal Manipulation by paying ({3} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  , granting you an extra turn after this one.
  2. Cast Mystic Reflection by paying ({1} magic symbol)  ({U} magic symbol)  , causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Archaeomancer.
  3. Cast Spore Swarm by paying ({3} magic symbol)  ({G} magic symbol)  , creating three token copies of Archaeomancer.
  4. Each of the Archaeomancer's ETBs trigger, returning Mystic Reflection, Temporal Manipulation, and Spore Swarm to your hand.
  5. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 1 deck according to EDHREC.
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