
Enchantment — Class ·
Does Machines is part of 60 combos legal in Commander. Often combined with Voltaic Construct and Ashaya, Soul of the Wild.
(Gain the next level as a sorcery to add its ability.)
When this Class enters, mill two cards, draw two cards, then discard two cards.
: Level 2
When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.
: Level 3
At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
The cards that most often join Does Machines across all of its 60 combos.
Does Machines can stand in for these generic cards, so it also fits the combos that require them.
What Does Machines provides to the combos it is part of.
60 combos legal in Commander.
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U