Summon: Knights of Round

Enchantment Creature — Saga Knight · six generic manaone white manaone white mana

the front side of Summon: Knights of Round
the back of a classic MtG card

Summon: Knights of Round is part of 2 combos legal in Commander. Often combined with Barbara Wright and Myojin of Grim Betrayal.

Summon: Knights of Roundsix generic manaone white manaone white mana
Enchantment Creature — Saga Knight

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)

I, II, III, IV — Create three 2/2 white Knight creature tokens.

V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.

Indestructible

Mana value
8
Power/Toughness
3/3
Keywords
Indestructible
Color identity
one white mana

Frequently combined with

The cards that most often join Summon: Knights of Round across all of its 2 combos.

Roles in combos

Summon: Knights of Round can stand in for these generic cards, so it also fits the combos that require them.

footer