Captivating Crew

Creature — Human Pirate · three generic manaone red mana

the front side of Captivating Crew
the back of a classic MtG card

Captivating Crew is part of 1 combo legal in Commander. Often combined with Khârn the Betrayer and Witch Engine.

Captivating Crewthree generic manaone red mana
Creature — Human Pirate

three generic manaone red mana: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

Mana value
4
Power/Toughness
4/3
Color identity
one red mana

Frequently combined with

The cards that most often join Captivating Crew across all of its 1 combo.

Combos with Captivating Crew

1 combo legal in Commander.

footer