Avenging Druid

Creature — Human Druid · two generic manaone green mana

the front side of Avenging Druid
the back of a classic MtG card

Avenging Druid is part of 12 combos legal in Commander. Often combined with Retreat to Coralhelm and Viridian Longbow.

Avenging Druidtwo generic manaone green mana
Creature — Human Druid

Whenever this creature deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.

Mana value
3
Power/Toughness
1/3
Color identity
one green mana

Frequently combined with

The cards that most often join Avenging Druid across all of its 12 combos.

Combos with Avenging Druid

12 combos legal in Commander.

Color Identity: G, U

Cards in combo:
Avenging Druid
Retreat to Coralhelm
Viridian Longbow
+2 other prerequisites
Results in combo:
Near-infinite damage
Infinite self-mill
Near-infinite landfall triggers
Put all lands from your library onto the battlefield

Color Identity: G, U

Cards in combo:
Avenging Druid
Retreat to Coralhelm
Psionic Gift
+2 other prerequisites
Results in combo:
Near-infinite damage
Infinite self-mill
Near-infinite landfall triggers
Put all lands from your library onto the battlefield

Color Identity: G, U

Cards in combo:
Avenging Druid
Retreat to Coralhelm
Hermetic Study
+2 other prerequisites
Results in combo:
Near-infinite damage
Infinite self-mill
Near-infinite landfall triggers
Put all lands from your library onto the battlefield

Color Identity: G, U

Cards in combo:
Avenging Druid
Retreat to Coralhelm
Wolfhunter's Quiver
+2 other prerequisites
Results in combo:
Near-infinite damage
Infinite self-mill
Near-infinite landfall triggers
Put all lands from your library onto the battlefield

Color Identity: G, U, R

Cards in combo:
Avenging Druid
Retreat to Coralhelm
Hypervolt Grasp
+2 other prerequisites
Results in combo:
Near-infinite damage
Infinite self-mill
Near-infinite landfall triggers
Put all lands from your library onto the battlefield

Color Identity: G, U, R

Cards in combo:
Avenging Druid
Retreat to Coralhelm
Burning Anger
+2 other prerequisites
Results in combo:
Near-infinite damage
Infinite self-mill
Near-infinite landfall triggers
Put all lands from your library onto the battlefield

Color Identity: G, U, R

Cards in combo:
Avenging Druid
Retreat to Coralhelm
Fire Whip
+2 other prerequisites
Results in combo:
Near-infinite damage
Infinite self-mill
Near-infinite landfall triggers
Put all lands from your library onto the battlefield

Color Identity: G, U

Cards in combo:
Avenging Druid
Retreat to Coralhelm
Heavy Arbalest
+2 other prerequisites
Results in combo:
Near-infinite damage
Infinite self-mill
Near-infinite landfall triggers
Put all lands from your library onto the battlefield

Color Identity: G, U, R

Cards in combo:
Avenging Druid
Retreat to Coralhelm
Power of Fire
+2 other prerequisites
Results in combo:
Near-infinite damage
Infinite self-mill
Near-infinite landfall triggers
Put all lands from your library onto the battlefield

Color Identity: G, U, R

Cards in combo:
Avenging Druid
Retreat to Coralhelm
Lightning Prowess
+2 other prerequisites
Results in combo:
Near-infinite damage
Infinite self-mill
Near-infinite landfall triggers
Put all lands from your library onto the battlefield

Color Identity: G, U, R

Cards in combo:
Avenging Druid
Retreat to Coralhelm
Lavamancer's Skill
+2 other prerequisites
Results in combo:
Near-infinite damage
Infinite self-mill
Near-infinite landfall triggers
Put all lands from your library onto the battlefield

Color Identity: G, U, R

Cards in combo:
Avenging Druid
Retreat to Coralhelm
Arcane Teachings
+2 other prerequisites
Results in combo:
Near-infinite damage
Infinite self-mill
Near-infinite landfall triggers
Put all lands from your library onto the battlefield
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