Courageous Resolve

Instant · two generic manaone white mana

the front side of Courageous Resolve
the back of a classic MtG card

Courageous Resolve is part of 6 combos legal in Commander. Often combined with Nine Lives and Fractured Identity.

Courageous Resolvetwo generic manaone white mana
Instant

Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)

Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

Mana value
3
Keywords
Fateful hour
Color identity
one white mana

Frequently combined with

The cards that most often join Courageous Resolve across all of its 6 combos.

Roles in combos

Courageous Resolve can stand in for these generic cards, so it also fits the combos that require them.

  • Permanent with "You don't lose the game due to having 0 or less life"

What Courageous Resolve provides to the combos it is part of.

  • Permanent with "You don't lose the game due to having 0 or less life" (Lich)
  • Card with "You can't lose the game"
footer