
Instant ·
Courageous Resolve is part of 6 combos legal in Commander. Often combined with Nine Lives and Fractured Identity.
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
The cards that most often join Courageous Resolve across all of its 6 combos.
Courageous Resolve can stand in for these generic cards, so it also fits the combos that require them.
What Courageous Resolve provides to the combos it is part of.
6 combos legal in Commander.
Color Identity: W, U
Color Identity: W, U
Color Identity: U, R, W
Color Identity: W, U, B
Color Identity: W, U, B, R
Color Identity: W, U, B, R