
Enchantment — Room // Enchantment — Room · //
Funeral Room // Awakening Hall is part of 77 combos legal in Commander. Often combined with Mortuary and Yawgmoth, Thran Physician.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, return all creature cards from your graveyard to the battlefield.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
The cards that most often join Funeral Room // Awakening Hall across all of its 77 combos.
Funeral Room // Awakening Hall can stand in for these generic cards, so it also fits the combos that require them.
What Funeral Room // Awakening Hall provides to the combos it is part of.
77 combos legal in Commander.
Color Identity: B
Color Identity: B
Color Identity: B
Color Identity: B
Color Identity: B, G
Color Identity: B
Color Identity: B
Color Identity: B
Color Identity: B
Color Identity: U, B
Color Identity: B
Color Identity: B
Color Identity: B
Color Identity: B
Color Identity: B, G
Color Identity: B
Color Identity: B, G
Color Identity: W, B
Color Identity: B
Color Identity: R, W, B