Ready // Willing

Instant // Instant · one generic manaone green manaone white mana // one generic manaone white manaone black mana

the front side of Ready // Willing
the back of a classic MtG card

Ready // Willing is part of 2 combos legal in Commander. Often combined with Kitsa, Otterball Elite and Elite Arcanist.

Readyone generic manaone green manaone white mana // one generic manaone white manaone black mana
Instant

Creatures you control gain indestructible until end of turn. Untap each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

Willing
Instant

Creatures you control gain deathtouch and lifelink until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana value
6
Keywords
Fuse
Color identity
one white manaone black manaone green mana

Frequently combined with

The cards that most often join Ready // Willing across all of its 2 combos.

Roles in combos

Ready // Willing can stand in for these generic cards, so it also fits the combos that require them.

What Ready // Willing provides to the combos it is part of.

  • Instant / Sorcery with "Untap all creatures"
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