Sigurd, Jarl of Ravensthorpe

Legendary Creature — Human Warrior · one red manaone green manaone white mana

the front side of Sigurd, Jarl of Ravensthorpe
the back of a classic MtG card

Sigurd, Jarl of Ravensthorpe is part of 2 combos legal in Commander. Often combined with Time Sieve and There and Back Again.

Sigurd, Jarl of Ravensthorpeone red manaone green manaone white mana
Legendary Creature — Human Warrior

Vigilance, trample, lifelink

Boast — one generic mana: Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.)

Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.

Mana value
3
Power/Toughness
3/3
Keywords
Lifelink, Vigilance, Boast, Trample
Color identity
one red manaone green manaone white mana

Frequently combined with

The cards that most often join Sigurd, Jarl of Ravensthorpe across all of its 2 combos.

Roles in combos

Sigurd, Jarl of Ravensthorpe can stand in for these generic cards, so it also fits the combos that require them.

Combos with Sigurd, Jarl of Ravensthorpe

2 combos legal in Commander.

footer