
Enchantment ·
Desert Warfare is part of 2 combos legal in Commander. Often combined with Breath of Fury and Time Sieve.
Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step.
At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.
The cards that most often join Desert Warfare across all of its 2 combos.
2 combos legal in Commander.
Color Identity: R, G
Color Identity: B, G, U