
Artifact — Equipment ·
Plate Armor is part of 26 combos legal in Commander. Often combined with Monk Gyatso and Genesis Chamber.
Equipped creature gets +3/+3 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip . This ability costs
less to activate for each other Equipment you control. (
: Attach to target creature you control. Equip only as a sorcery.)
The cards that most often join Plate Armor across all of its 26 combos.
Plate Armor can stand in for these generic cards, so it also fits the combos that require them.
What Plate Armor provides to the combos it is part of.
26 combos legal in Commander.
Color Identity: W
Color Identity: W
Color Identity: W, U
Color Identity: W
Color Identity: W
Color Identity: W
Color Identity: R, W
Color Identity: W
Color Identity: W
Color Identity: W
Color Identity: W
Color Identity: W, U
Color Identity: R, W
Color Identity: W, U
Color Identity: R, W
Color Identity: W, B
Color Identity: W, U
Color Identity: W, B
Color Identity: G, W
Color Identity: G, W