Welcome to . . . // Jurassic Park

Enchantment — Saga // Legendary Land · one generic manaone green manaone green mana

the front side of Welcome to . . . // Jurassic Park
the back side of Welcome to . . . // Jurassic Park

Welcome to . . . // Jurassic Park is part of 1 combo legal in Commander. Often combined with Snubhorn Sentry and Altar of Dementia.

Welcome to . . .one generic manaone green manaone green mana
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.

II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.

III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.

Jurassic Park
Legendary Land

(Transforms from Welcome to ....)

Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

tap this permanent: Add one green mana for each Dinosaur you control.

Mana value
3
Keywords
Transform
Produces
one green mana
Color identity
one green mana

Frequently combined with

The cards that most often join Welcome to . . . // Jurassic Park across all of its 1 combo.

Roles in combos

Welcome to . . . // Jurassic Park can stand in for these generic cards, so it also fits the combos that require them.

Combos with Welcome to . . . // Jurassic Park

1 combo legal in Commander.

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