
Enchantment — Case ·
Case of the Locked Hothouse is part of 31 combos legal in Commander. Often combined with Mortuary and Pitiless Plunderer.
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
The cards that most often join Case of the Locked Hothouse across all of its 31 combos.
What Case of the Locked Hothouse provides to the combos it is part of.
31 combos legal in Commander.
Color Identity: G
Color Identity: G
Color Identity: G
Color Identity: G
Color Identity: G
Color Identity: G
Color Identity: B, R, G
Color Identity: B, G
Color Identity: B, G
Color Identity: B, G
Color Identity: W, B, G
Color Identity: B, G
Color Identity: B, G
Color Identity: B, G
Color Identity: B, G
Color Identity: B, G
Color Identity: B, G
Color Identity: B, G
Color Identity: B, G
Color Identity: B, G